Hiding out in corners won't save you if you're prepared for what's about to come around that corner. Insurgency: Sandstorm's quick time-to-kill also means that defending a point can be extremely difficult. Attempting to keep your positions safe from the incoming enemy team all while pushing forward and breaking through their defenses is incredibly difficult. RELATED: The Best Controllers For First-Person Shootersįrontline requires a level of strategy and preparation beyond what many of the other modes require. While Push has an attacking team and a defending team, Frontline has two attacking teams who must also simultaneously attempt to defend their own objectives. However, where Frontline differs and therefore exceeds is by having both teams attempt to complete this objective. Not unlike Push, Frontline has the player progress through a series of objectives with their team trying to take each one before destroying the final weapon cache.
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