Once I’d moved off the line and had been given control of my rider, the twitchy controls made themselves incredibly apparent. Moving into the race, the game’s environment looked colourful and vibrant, something you want to see in an arcade racer. I was sat at the loading screen for ages. Tweaking the riders colours to be a bit more neon, a quick track selection and I was set to go. I selected and customised my rider, picking the one that looked most like they’d fallen off the grid in Tron straight onto a motorcycle in the real world. I decided to hop into a quick race at first, to get a feel for the game. There’s no worrying about how much horsepower is in the engine or who sponsors the rubber on the tyres, instead you’re given an array of characters with names seemingly picked at random from a crazy name generator. You’re greeted with the kind of fanfare you’d usually hear in your local arcade, which makes for a promising start. And here we have Moto Racer 4 in an attempt to bring the name back to the fore of arcade bike-em-ups. It was one of the very few games I got to run well on the PC we had at the time, and I spent hours flying round the same sand-strewn track under the overhanging rocks and generally having a blast. I loved the Moto Racer series back in the day. Reviews // 30th Jan 2017 - 5 years ago // By Steven John Dawson Moto Racer 4 Review
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